

To fight the land wars, you need to create divisions using the wonderfully flexible, and slightly impenetrable Division Designer.

Note this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better. 40 width has higher combat stats than 20 width, often just under double (some exceptions). The only real advice that isn't immediately obvious is to use templates that are 10, 20 or 40 width since otherwise the game fucks you at the combat calculations.

will be filled by the available divisions. Most battlefields will have โ€combat widthโ€ of 80, meaning that optimal division sizes should be either 20 or 40, if youโ€re looking to min-max as much as possible (Note: if a province is attacked from multiple directions simultaneously, each new province will add 40 to the total allowed combat width, which means more units will be able to fight at once).

The available width of the combat is increased when attacks on the province come from multiple directions, so tactical flanking is needed to leverage a numerical advantage if the battlefield width is a limiting factor. 40 width gets more use out of support equipment per frontage than 20 (Hospital, logistics). With the cost savings you can include less infantry while taking the same damage. All trademarks are property of their respective owners in the US and other countries. With 20 width you can spread them thinner to reduce localized demands. Unless the defense math compensates for it. HOI4 Hints, Tips, and Tricks - Army Organization Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Damage dealt by regiments with 100% discipline is respectively 44,(4)% and 40% of what would indicate from modifiers.
